School transmutation [fire]; Level cleric 1, paladin 1, ranger 1. Pyrotechnics: Turns fire into blinding light or choking smoke. Darkness: 20-ft. radius of supernatural shadow. Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure. Invisibility, Mass: As invisibility, but affects all in range. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Freedom: Releases creature from imprisonment. Symbol of DeathM: Triggered rune kills nearby creatures. Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader. Guidance: +1 on one attack roll, saving throw, or skill check. Pyrotechnics: Turns fire into blinding light or thick smoke. Animal Messenger: Sends a Tiny animal to a specific place. Summon Monster VI: Summons extraplanar creature to fight for you. Symbol of StunningM: Triggered rune stuns creatures. ConsecrateM: Fills area with positive energy, weakening undead. Power Word Blind: Blinds creature with 200 hp or less. The Boss: It’s hard to imagine where an Oracle might fit into society--they’re usually marginalized figures on the fringes. Bane: Enemies take –1 on attack rolls and saves against fear. Pass without Trace: One subject/level leaves no tracks. Shadow Evocation: Mimics evocation below 5th level, but only 20% real. Reverse Gravity: Objects and creatures fall upward. Zone of Truth: Subjects within range cannot lie. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Zone of Silence: Keeps eavesdroppers from overhearing you. Prismatic Spray: Rays hit subjects with variety of effects. Flare: Dazzles one creature (–1 penalty on attack rolls). Currently, it supports printing onto three Avery pre-cut cardstock products: Clean Edge Business Cards, which provide 10 spell cards per printed page. Rope Trick: As many as eight creatures hide in extradimensional space. Fire TrapM: Opened object deals 1d4 damage + 1/level. Bleed: Cause a stabilized creature to resume dying. Interposing Hand: Hand provides cover against 1 opponent. Wood Shape: Reshapes wooden objects to suit you. Learn more. Endure Elements: Exist comfortably in hot or cold regions. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. Enlarge Person: Humanoid creature doubles in size. Major Image: As silent image, plus sound, smell, and thermal effects. Symbol of PersuasionM: Triggered rune charms nearby creatures. Elemental Swarm: Summons multiple elementals. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Elemental Body IV: Turns you into a Huge elemental. Mage's Lucubration: Wizard only. 20d4). Shambler: Creates 1d4+2 shambling mounds to fight for you. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). Already on the Cleric spell list. Control Water: Raises or lowers bodies of water. A templar’s selection of spells is extremely limited. Shatter: Sonic vibration damages objects or crystalline creatures. Components V, S. Range touch. Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread. Any creatures to which sunlight is harmful or unnatural take double damage. The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. Shop the Open Gaming Store! Spell TurningM: Reflect 1d4+6 spell levels back at caster. Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Project ImageM: Illusory double can talk and cast spells. Sleet Storm: Hampers vision and movement. AuguryMF: Learns whether an action will be good or bad. Sell at the Open Gaming Store! If you want to destroy undead combine this with the Glory domain and really smash them. Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). Sun Metal - Pathfinder_OGC AwakenM: Animal or tree gains human intellect. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Detect Magic: Detects spells and magic items within 60 ft. Flare: Dazzles one creature (–1 on attack rolls). Command Plants: Sways the actions of plant creatures. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. True ResurrectionM: As resurrection, plus remains aren't needed. Project Image: Illusory double can talk and cast spells. Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real. Cat's Grace, Mass: As cat's grace, affects 1 subject/level. Diminish Plants: Reduces size or blights the growth of normal plants. Animate Plants: One or more plants animate and fight for you. Protection from Chaos/Evil: +2 to AC and saves, plus additional protection against selected alignment. Persistent Image: As major image, but no concentration required. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Continual FlameM: Makes a permanent, heatless light. Minor Image: As silent image, plus some sound. Teleportation CircleM: Teleports creatures inside circle. Pushing your spell save DCs and spells per day up by a wide margin is a worthy goal. Helping Hand: Ghostly hand leads subject to you. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. FAQ. Finger of Death: Deals 10 damage/level to one subject. Programmed ImageM: As major image, but triggered by event. Accessories; Adventures; Sourcebooks; Related Works. Focus Spells | Rituals. Blur: Attacks miss subject 20% of the time. Imprisonment: Entombs subject beneath the earth. RestorationM: Restores level and ability score drains. She served him in this capacity until Aroden's disappearance in 4606 AR. Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like). Polymorph Any Object: Changes a subject into anything else. Flesh to Stone: Turns subject creature into statue. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at Prismatic Sphere: As prismatic wall, but surrounds on all sides. Shrink Item: Object shrinks to one-sixteenth size. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Feeblemind: Subject's Int and Cha drop to 1. Screen: Illusion hides area from vision and scrying. Plant Shape III: Turns you into a Huge plant. Animate DeadM: Creates undead skeletons and zombies. Harm: Deals 10 points/level damage to target. Sunbeam: Beam blinds and deals 4d6 damage. Sun Metal. AtonementFM: Removes burden of misdeeds from subject and reverses magical alignment change. Each creature in the beam is blinded (permanently*) and takes 4d6 points of damage. Suggestion, Mass: As suggestion, affects 1 subject/level. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Chill Metal: Cold metal damages those who touch it. If you plan to fight a lot of undead, the Sun domain is fantastic. Mirror Image: Creates decoy duplicates of you. Hold Person: Paralyzes one humanoid for 1 round/level. Imbue with Spell Ability: Transfer spells to subject. Confusion, Lesser: One creature is confused for 1 round. | Swords and Wizardry SRD Tongue of the sun and moon monk ability. Halt Undead: Immobilizes undead for 1 round/level. Open/Close: Opens or closes small or light things. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. I hate at-will 0-level spells with the blazing passion of a thousand fiery suns. Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Animate Rope: Makes a rope move at your command. Analyze DweomerF: Reveals magical aspects of subject. Scrying, Greater: As scrying, but faster and longer. Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. Resistance: Subject gains +1 on saving throws. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. 20d4). Teleport, Greater: As teleport, but no range limit and no off-target arrival. Sun's Blessing: Well you’re really good at blowing up undead with your channel positive energy at least. Giant Form II: Turns you into a Huge giant. It’s not that I think they unbalance the game or turn the PCs into super characters. Summon Monster III: Summons extraplanar creature to fight for you. Shield OtherF: You take half of subject's damage. Veil: Changes appearance of group of creatures. Recent changes; Special pages; Upload files; Help; Community. Spiritual Weapon: Magic weapon attacks on its own. Insect Plague: Wasp swarms attack creatures. Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). Summon Nature's Ally IV: Summons creature to fight. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. Summon Swarm: Summons swarm of bats, rats, or spiders. Any creature struck by … Detect Secret Doors: Reveals hidden doors within 60 ft. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. | Here Be Monsters Entangle: Plants entangle everyone in 40-ft. radius. Daze Monster: Living creature of 6 HD or less loses its next action. 109 The additional damage dealt by the weapon increases to 1d6 points of fire damage. Fear: Subjects within cone flee for 1 round/level. 1. This spell card generator creates spell cards for the Pathfinder game system. Programmed ImageM: As major image, plus triggered by event. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). This site may earn affiliate commissions from the links on this page. BindingM: Utilizes an array of techniques to imprison a creature. The problem is, hunting through all the various spell lists individually for all the 6th-level or lower spells with the [Curse] descriptor is … Bless Weapon: Weapon strikes true against evil foes. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Changestaff: Your staff becomes a treant on command. 2. Saving Throw Fortitude negates (object); Spell Resistance yes (object). Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. Hold Monster: As hold person, but any creature. Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. Mage's Disjunction: Dispels magic, disenchants magic items. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Arcane Eye: Invisible floating eye moves 30 ft./round. The universal school of magic, sometimes called the universalist school, represents a lack of specialization in any of the eight schools of magic. True Strike: +20 on your next attack roll. DesecrateM: Fills area with negative energy, making undead stronger. ContingencyF: Sets trigger condition for another spell. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature. Control Plants: Controls actions of one or more plant creatures. Many of the spells on the Sun spell list do additional damage to undead, and your abilities really help against undead. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Disrupt Undead: Deals 1d6 damage to one undead. Summon Monster IV: Summons extraplanar creature to fight for you. Produce Flame: 1d6 damage + 1/level, touch or thrown. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and tr If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Delay Poison: Stops poison from harming subject for 1 hour/level. Magic JarF: Enables possession of another creature. Red: Bad, useless options, or options which are extremely situational. Mislead: Turns you invisible and creates illusory double. Summon Nature's Ally I: Summons creature to fight. Sending: Delivers short message anywhere, instantly. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Also note that many colored items are also links to the Paizo SRD. In addition to the attack's normal effects, a hit target takes 3d6 radiant damage. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. RefugeM: Alters item to transport its possessor to your abode. Delay Poison: Stops poison from harming target for 1 hour/level. Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. DestructionF: Kills subject and destroys remains. Bear's Endurance, Mass: As bear's endurance, affects one subject/level. ResurrectionM: Fully restore dead subject. Blindness/Deafness: Makes subject blind or deaf. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. The cursed creature gains light blindness and is blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Word of Recall: Teleports you back to designated place. Prismatic Wall: Wall's colors have array of effects. Antimagic Field: Negates magic within 10 ft. Cloak of ChaosF: +4 to AC, +4 resistance, and SR 25 against lawful spells. These rounds do not need to be consecutive. Misdirection: Misleads divinations for 1 creature or object. Glyph of Warding, GreaterM: As glyph of warding, but up to 10d8 damage or 6th-level spell. Geas, Lesser: Commands subject of 7 HD or less. Telekinetic Sphere: As resilient sphere, but you move the sphere telekinetically. Shatter: Sonic energy damages objects or crystalline creatures. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Veil: Changes appearance of a group of creatures. Persistent Image: As major image, but with no concentration required. Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers. Obscure Object: Masks object against scrying. Fire Seeds: Acorns and berries become grenades and bombs. Locate Creature: Indicates direction to known creature. Contagion: Infects subject with chosen disease. Unholy AuraF: +4 to AC, +4 resistance, and SR 25 against good spells. Daze: Humanoid creature of 4 HD or less loses next action. Touch of Fatigue: Touch attack fatigues target. Enora is Pathfinder's iconic halfling Arcanist. You alter a creature so the touch of the sun is hostile to it. Spell Immunity, Greater: As spell immunity, but up to 8th-level spells. Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Check out our other SRD sites! Card Game; Comics; Digital Games; Fiction; Tools. Character Sheets Etherealness: Travel to Ethereal Plane with companions. Elemental Body II: Turns you into a Medium elemental. Analysis Paralysis: Only the Good Spells from the Cleric, Oracle, and Warpriest Spell Lists in Pathfinder (2019) Druid Peterrco's guide to Druids (Core, APG, UM, UC) (2012) Treantmonk's Guide to Druids Part 1, Part 2, and Part 3 (Core only) (2010) I'll Be Back. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Power Word Stun: Stuns creature with 150 hp or less. Silent Image: Creates minor illusion of your design. Disrupting Weapon: Melee weapon destroys undead. Vampiric Touch: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Remove Curse: Frees object or person from curse. Phase Door: Creates an invisible passage through a barrier. AtonementFM: Removes burden of misdeeds from subject. | Starjammer SRD Alter Self: Assume form of a Small or Medium humanoid. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Reduce Animal: Shrinks one willing animal. Limited WishM: Alters reality (within limits). One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Speak with Animals: You can communicate with animals. RepulsionF: Creatures can't approach you. ForbiddanceM: Blocks planar travel, damages creatures of different alignment. Stone Shape: Sculpts stone into any shape. Order's Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). Planar Ally, GreaterM: As lesser planar ally, but up to 18 HD. Legend LoreMF: Lets you learn tales about a person, place, or thing. Baleful Polymorph: Turns subject into harmless animal. Flame Blade: Touch attack deals 1d8 + 1/two levels damage. Roll20 uses cookies to improve your experience on our site. Summon Monster V: Summons extraplanar creature to fight for you. Repel Metal or Stone: Pushes away metal and stone. Unseen Servant: Invisible force obeys your commands. Time Stop: You act freely for 1d4+1 rounds. Spike Growth: Creatures in area take 1d4 damage, may be slowed. The word "level" in the short descriptions that follow always refers to caster level. Shout: Deafens all within cone and deals 5d6 sonic damage. Entropic Shield: Ranged attacks against you have 20% miss chance. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. Suggestion, Mass: As suggestion, affects subject/level. Cure Moderate Wounds: Cures 2d8 damage +1/level (max. Solid Fog: Blocks vision and slows movement. Enthrall: Captivates all within 100 ft. + 10 ft./level. Fireball: 1d6 damage per level, 20-ft. radius. Gust of Wind: Blows away or knocks down smaller creatures. Horrid Wilting: Deals 1d6/level damage within 30 ft. Form of the Dragon III: Turns you into a Huge dragon. | GumshoeSRD Summon Nature's Ally III: Summons creature to fight. I don’t like it quite as much as the two capstones above, but no one denies that Leadership is extraordinarily powerful. Control Undead: Undead don't attack you while under your command. Speak with Dead: Corpse answers one question/two levels. Mage's Magnificent MansionF: Door leads to extradimensional mansion. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Pathfinder RPG Core Rulebook. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Freezing Sphere: Freezes water or deals cold damage. Weird: As phantasmal killer, but affects all within 30 ft. Astral ProjectionM: Projects you and companions onto Astral Plane. Wall of Ice: Ice plane creates wall or hemisphere creates dome. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Telekinesis: Moves object, attacks creature, or hurls object or creature. Implosion: Inflict 10 damage/level to one creature/round. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Sun’s Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Glitterdust: Blinds creatures, outlines invisible creatures. Plane ShiftF: As many as 8 subjects travel to another plane. The spell ends when its duration runs out or your allotment of beams is exhausted. Misdirection: Misleads divinations for one creature or object. Calm Animals: Calms 2d4 + level HD of animals. Undead do not add their channel resistance to their saves when you channel positive energy. Nightmare: Sends vision dealing 1d10 damage, fatigue. | OGN Articles Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Instant SummonsM: Prepared object appears in your hand. Create Greater UndeadM: Creates shadows, wraiths, spectres, or devourers. Summon Monster VIII: Summons extraplanar creature to fight for you. Deathwatch: Reveals how near death subjects within 30 ft. are. Confusion: Subjects behave oddly for 1 round/level. Locate Object: Senses direction toward object (specific or type). Dimensional Anchor: Bars extradimensional movement. ForcecageM: Cube or cage of force imprisons all inside. Gaseous Form: Subject becomes insubstantial and can fly slowly. She became his herald, replacing the slain Arazni. Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Flame Arrow: Arrows deal +1d6 fire damage. Plane ShiftF: As many as eight subjects travel to another plane. Create UndeadM: Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Antiplant Shell: Keeps animated plants at bay. Symbol of PainM: Triggered rune wracks creatures with pain. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Dispel Evil: +4 bonus against attacks by evil creatures. Sun Domain Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. Sun Domain. Resilient Sphere: Force globe protects but traps one subject. Iron Body: Your body becomes living iron. Spike Stones: Creatures in area take 1d8 damage, may also be slowed. Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Dispel Magic, Greater: As dispel magic, but with multiple targets.
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